

The rhythm games still have their own unique quirks individually, but now it feels like they all fit together, and I appreciate that. Of course, there are still games with their own unique style to them to keep things fresh, but I generally really like the new artstyle the game has going for it. Everyone has thick outlines and fine-tuned animation that makes them look like Saturday morning cartoons where the player has complete control over said cartoon. Unlike the previous titles, Fever puts every game under the same artstyle. Seriously, listen to Rhythm Heaven Fever’s soundtrack on your own time if you haven’t already, it’s that good. And man does it help that the music is better than ever.


There really aren’t many games that feel forgettable or lackluster.

Every game feels unique because of the wide variety of interesting characters attached to them and the stories they tell. The games in Fever have a lot more polish to them, and are more memorable in general. That’s mainly because the games themselves are just more fine-tuned than in the previous two installments. Rhythm Heaven Fever is the best Rhythm Heaven game, or at least the best one out of the three Rhythm Heaven games that don’t have “Megamix” in the title (And even then, that’s mainly because most of Fever is in Megamix anyways). Salutations! I’m SirMadameTheKnight (TheGreatAndMightyWaffleCaptain on the associated Discord server), and I am once again feeling the sudden urge to rank and review every Rhythm Heaven game! Today, we’re starting off with the first two sets of Rhythm Heaven Fever, which contain Hole in One, Screwbot Factory, See-Saw, Double Date, Remix 1, Fork Lifter, Tambourine, Board Meeting, Monkey Watch, and Remix 2.
